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Sims Medieval Resource.cfg |top|

To set up mods for The Sims Medieval Resource.cfg file should contain the following text:

file overrides this behavior by creating a pathway for the game to recognize external folders, usually named "Mods" or "Packages". Priority Management sims medieval resource.cfg

With the default resource.cfg, both will load because Packages/*.package catches the first, and Packages/*/*.package catches the second. To set up mods for The Sims Medieval Resource

To get your mods working, you must place the file in the correct location and follow a specific folder structure. What is the Resource

What is the Resource.cfg?

At its core, the resource.cfg file is a plain text instruction manual for the game engine. It tells The Sims Medieval how to read the contents of your Mods folder. Think of it as a map: Without the map, the game’s engine walks straight past your custom files. With the map, it knows exactly which folders to scan, which file types to load, and how deep into subfolders it should dig.

Priority 501
DirectoryFiles Mods/Files/... autoupdate
Priority 500
PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
Priority 499
PackedFile Mods/Overrides/*.package
PackedFile Mods/Overrides/*/*.package
PackedFile Mods/Overrides/*/*/*.package
PackedFile Mods/Overrides/*/*/*/*.package
PackedFile Mods/Overrides/*/*/*/*/*.package
Priority -1
PackedFile Mods/Test/*.package
PackedFile Mods/Test/*/*.package
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