Reshade RTGI 0.36.1 (Ray Traced Global Illumination) is a highly sought-after shader developed by Pascal Gilcher (Marty McFly). It brings real-time ray-traced lighting, shadows, and reflections to almost any DX9, DX11, DX12, or Vulkan title, drastically improving visual fidelity without requiring native engine support. Key Features of RTGI 0.36.1 Next-Gen Lighting
Performance Impact: Turning on diffuse RTGI typically results in a ~15% frame rate reduction, while enabling both diffuse and specular effects can drop performance by an additional ~11%.
(Ray Traced Global Illumination) is the gold standard. Developed by Marty McFly (Pascal Gilcher), version
For the best results with version 0.36.1, proper configuration is essential: Adding Raytracing to ANY Older Game? (Without an RTX Card)
- Advanced usage
Hardware Independence: Unlike native RTX solutions, this shader operates on depth data alone. This makes it compatible with non-RTX video cards, though it remains a hardware-demanding effect.