Ray Traced Global Illumination (RTGI) shader, developed by Pascal Gilcher (Marty McFly), is a sophisticated post-processing effect for ReShade that simulates real-time global illumination and ambient occlusion in almost any game. Unlike native ray tracing, it operates in screen space by tracing rays against the game's depth buffer, making it compatible with non-RTX GPUs. Key Features of RTGI 0.33
0;faa;0;2cb; 0;d7;0;f1; 0;88;0;98; 0;279;0;17a; 0;1152;0;b19; Reshade Ray Tracing shader RTGI 0.33
Motion Vector Support: A major addition in 0.33 is the utilization of motion vectors, which significantly improves the temporal stability of the lighting. Ray Traced Global Illumination (RTGI) shader, developed by
Requirement for Stable Depth:0;ac3; It requires a game with a stable depth buffer (usually disabled in online games to prevent cheating). Softer, more natural shading: Ambient light that used