Oberon Object Tiler !link!
. Created by Niklaus Wirth and Jürg Gutknecht at ETH Zürich in the late 1980s, Oberon introduced a revolutionary way of organizing digital "objects" on a screen.
Run two simultaneous calculations: one with the object "Portrait" and one "Landscape." Oberon Object Tiler
Conclusion
The Oberon Object Tiler was more than a window manager; it was a coherent expression of Oberon’s core philosophy: simplicity, power, and directness. By abandoning the overlapping-window metaphor in favor of a rigorous, non-overlapping grid, it offered a workspace that was predictable, space-efficient, and deeply supportive of keyboard-driven workflows. While it was a commercial failure, its ideas have proven remarkably prescient, finding fertile ground in the tiling window managers and flexible editors of today. The Object Tiler stands as a testament to the value of radical simplicity—a reminder that sometimes, the most powerful interface is not the one that mimics a physical desk, but the one that imposes an invisible, logical order upon the digital realm. Arrow keys for grid stepping, modifiers for larger steps
Current versions of Object Tiler typically tile objects in a rigid grid or allow a single "Best Fit" orientation for the whole set. A high-value addition would be Smart Nesting, which rotates individual objects to squeeze more copies onto a single sheet of expensive media. 🛠️ How to Implement This Feature This is the Oberon Object Tiler in action
- Arrow keys for grid stepping, modifiers for larger steps. Ensure consistent focus ring and activation keys.
This is the Oberon Object Tiler in action. It transforms a global sorting problem into hundreds of tiny, parallel sorting problems.
This seemingly austere design had profound advantages:
- Use bin-packing algorithm (MaxRects) to pack variable icon sizes into minimal atlas size; export mapping (id -> uv coords).