The following essay explores the mechanics, narrative, and legacy of Night of Revenge (v1.0.7)
| Parameter | Suggested Starting Value | How to tweak | |-----------|--------------------------|--------------| | Standard Echo HP | 0.75 × source HP | Reduce if players die too quickly. | | Frenzy Echo Speed | 1.4× normal | Lower if they feel “unfair”. | | Revenge Meter gain per kill | 0.10 (10 %) | Increase to make Revenge Bosses appear more often. | | Revenge Meter decay per second | 0.05 (5 %) | Increase to reward cautious play. | | Purify cooldown | 20 s | Shorten for more aggressive playstyles. | | PayBack charge time | 2 s (for Revenge Boss) | Adjust to fit boss‑fight rhythm. | Night Of Revenge -v1.0.7- -D-Lis-
In literature and cinema, the theme of a "Night of Revenge" is common. Works like the film "The Night of the Hunter" or certain interpretations of Shakespeare's "Hamlet" explore the dark and complex nature of revenge. These stories often delve into the psychological impacts on both the seeker of revenge and their targets, highlighting the cyclical nature of violence and retribution. The following essay explores the mechanics, narrative, and
void Explode() // AoE damage to player if within radiusFuture work could include:
During testing, the following bugs were encountered: | | Revenge Meter decay per second | 0