V1.8.10 For 3ds Max 201... Fixed — Material Texture Loader

Material Texture Loader v1.8.10 is a powerful productivity script for 3ds Max designed to automate the tedious process of loading textures and building Physically Based Rendering (PBR) materials. It is compatible with 3ds Max versions 2016 through 2025 and supports major renderers like V-Ray, Corona, Arnold, and Redshift. Core Features

Automatic Texture Recognition: The plugin identifies texture types (Albedo, Roughness, Normal, etc.) based on their file names and automatically assigns them to the correct material slots. Material Texture Loader v1.8.10 for 3Ds Max 201...

Multi-renderer support: Works with V-Ray, Corona, Arnold, and Redshift [1]. Material Texture Loader v1

: The ability to automatically add color correction maps to every channel during creation. Two-Sided Materials Improved UDIM detection and sequence handling

Automatic Texture Recognition: The script identifies texture types (such as Albedo, Specular, or Normal) based on their filenames and automatically assigns them to the correct material slots.

Create: Press Create Material to instantly generate the node network in your material editor. Material Texture Loader Script 3Ds Max + Vray

Workflow Support: It fully supports both Specular and Metallic workflows, adapting its material construction based on the textures detected.

Release notes highlights (v1.8.10)

  1. Create a new Physical Material or Standard Material.
  2. Open the material editor.
  3. Manually drag and connect bitmap nodes into Diffuse/Albedo, Roughness, Normal, Bump, Displacement, and Reflection slots.
  4. Adjust coordinate settings (tiling) for each map individually.