As of April 2026, there is no official multiplayer mode for Going Medieval

Challenges and Limitations

The game’s architecture is single-threaded and deterministic in a way that is common for colony sims (think Dwarf Fortress or RimWorld before its multiplayer mod). The entire world state—from the temperature gradient in a cellar to the pathfinding of a stray rabbit—exists on one machine. There is no server-client model baked into the codebase.

Modding Progress: Official modding support (V1) is live, allowing for JSON edits, custom localizations, and scenario mods via the Steam Workshop.

Trade and Diplomacy: Engage in complex trade networks with other players. Form alliances, negotiate trade agreements, and even go to war over resources.

Going Medieval is a survival game set in the Middle Ages, developed by Foam Tree Games. The game was initially released in 2020 as a single-player experience, where players had to navigate the challenges of medieval life, including building, crafting, and surviving in a dynamic environment.

Future development of the Going Medieval multiplayer mod could focus on: