Fallout 4 Update 110 163 Page
Blog post — Fallout 4: Update 110 → 163 — What Changed and Why It Matters
Introduction Fallout 4 has had a long post-launch life thanks to mods, community fixes, and occasional official patches. The span from update 110 through update 163 covers a series of stability tweaks, gameplay adjustments, and quality-of-life improvements that, when taken together, reshape the experience for returning players and modders alike. This post summarizes the key changes across those updates, explains their impact, and suggests what players and mod authors should do next.
Community Reaction: "A Step Forward, Two Steps Back"
The r/fo4 subreddit exploded in the week following Fallout 4 update 1.10.163. Top posts included: fallout 4 update 110 163
The vast majority of heavy-hitting script-based mods (like the Fallout 4 Script Extender, or F4SE) were built and perfected for this version. Collection & Modlist Support: Blog post — Fallout 4: Update 110 →
2. I want to stay on 1.10.163 and block future updates (e.g., next‑gen)
On Steam:
- Performance Mode: 60 FPS target (dynamic 4K on Series X/PS5, 1440p on Series S).
- Quality Mode: 30 FPS target (native 4K on Series X/PS5, 1080p on Series S).
What Was Supposed to Happen: The Promised Features of 1.10.163
Before the bugs were squashed (or multiplied), Bethesda outlined a clear roadmap for version 1.10.163. For PC, PlayStation 5, and Xbox Series X|S, the highlights included: Performance Mode: 60 FPS target (dynamic 4K on
- 16:10
- 21:9 (Ultrawide)
- 32:9 (Super Ultrawide)
