Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity.
Malayalam Cinema and Culture: A Symbiotic Evolution Malayalam cinema, colloquially known as Mollywood, serves as a profound cultural mirror for the South Indian state of Kerala. Rooted in the region's high literacy rates and intellectual traditions, the industry has evolved from early silent films to a global sensation recognized for its technical finesse and unflinching social realism. The Genesis and Shaping of Identity
Malayalam cinema is deeply interwoven with the state's ritual arts. Unlike other Indian film industries that borrow from Western stagecraft, Malayalam cinema frequently draws from Kathiakali (the dance-drama), Theyyam (the divine possession ritual), and Kalarippayattu (the martial art). The Kumbalangi Nights Effect: Films like Kumbalangi Nights
The roots of Malayalam cinema are intertwined with the high literacy rates and rich literary traditions of Kerala. Unlike many other regional industries, early Malayalam films drew heavily from celebrated literary works, ensuring a foundation of narrative integrity and complex human emotions. The Land of Letters: Unlike other Indian states
Malayalam cinema began in the 1920s, with the first film, "Balan," released in 1938. However, it was not until the 1950s and 1960s that Malayalam cinema gained popularity, with films like "Nokketha Doorathu Kannum Nattu" (1953) and "Chemmeen" (1965). These early films laid the foundation for the industry, which has since grown to become one of the most respected and popular film industries in India. the imported car
From the 1980s classic Kireedam (where a father’s dream of a Gulf job for his son is shattered) to modern hits like Varane Avashyamund (2020), the returning NRI is a recurring archetype. The suitcase full of gold, the imported car, the conflict between modern Westernized values and traditional agrarian values—these tensions drive the plot. Malayalam cinema understands that the Malayali identity is a hybrid one: rooted in the coconut groves of Alleppey but looking towards Dubai and Doha for economic survival.
Today, Malayalam cinema is experiencing a critical and commercial renaissance, often dubbed the "New Generation" or "Post-New Wave." It has achieved what no other Indian industry has: the normalization of the anti-hero.
There are several ways to reproduce a particular experimental setup. The easiest way is to click the "share" button.
When the recipient clicks the URL, the EasyScript that is embedded in the URL will replicate the conditions that you set up.
See Customizing myPhysicsLab Simulations for how to customize further with JavaScript or EasyScript.
myPhysicsLab is provided as open source software under the Apache 2.0 License. Source code is available at https://github.com/myphysicslab/myphysicslab. Online documentation is available.
There are around 50 different simulations in the source code, each of which has an example file which is for development and testing. There are also downloadable versions which be used to show simulations offline (when not connected to the internet).
Most of the simulation web pages show how the math is derived. See for example the Single Spring simulation.
The rigid body physics engine is the most sophisticated simulation shown here. It is capable of replicating all of the other more specialized simulations. The physics engine handles collisions and also calculates contact forces which allow objects to push against each other.
See also links to other physics websites.
The myPhysicsLab simulations do not have units of measurements specified such as meters, kilograms, seconds. The units are dimensionless, they can be interpreted however you want, but they must be consistent within the simulation.
For example if we regard a unit of distance as one meter and a unit of time as one second, then a unit of velocity must be one meter/second.
See the discussion About Units Of Measurement in the myPhysicsLab Documentation.
Hi, my name is , I live in Seattle, WA, USA, and I am a self-employed software engineer. I started developing this website in 2001, both as a personal project to learn scientific computing, and with a vision of developing an online science museum. I grew up in Chicago near the Museum of Science and Industry which I loved to visit and learn about science and math.
I got a BA in Mathematics at Oberlin College, Ohio, 1978, and an MBA from Univerity of Chicago, 1984. My first software jobs were using the language APL which I enjoyed for its math-like conciseness and power.
I was fortunate to get involved in the Macintosh software industry early on in 1985, joining MacroMind, which became Macromedia. I led the software development at MacroMind as VP of Engineering for 5 years. Our most significant product was VideoWorks, which was renamed Director, and lives on today as Adobe Director. In the 1980's, the interactive multimedia concepts that are so common today were new and being developed. VideoWorks was mainly an animation tool, but also incorporated programmable interactivity. Our main competitors at that time were HyperCard, SuperCard, and Authorware. Director was used in many different ways; I am most proud that it became the preferred way to prototype software user interfaces for a time during the 90's. Director was also used to develop the introductory "guided tour" tutorial that came with the Macintosh in the early years. And of course, Director was used for all sorts of art, design, and marketing projects.
I went on to work at Apple Computer on new multimedia and user interface concepts involving digital agents, animated user interfaces, speech recognition and distributed information access. In 1991, there was a sudden flurry of activity when Apple and IBM were trying to set up a strategic partnership. I became involved in the super-secret negotiations, and made the suggestion that what the world needed was a standard for multimedia that multimedia content creators could rely on to publish to (ultimately this is what HTML became). Based on these suggestions, Kaleida Labs was founded. Our work there developed a product called ScriptX, which turned out to be very similar to Sun's Java which was being developed at the same time. ScriptX had goals of supporting all forms of multimedia: text, images, audio, video, animation; being cross-platform (Mac and Windows), interpreted, object oriented, with a garbage collector to manage memory.
I then moved to Seattle and turned my attention back to mathematics and science. I relearned calculus by doing all the problems in my old college text book and took further math classes at the University of Washington. I started developing this website as a way to practice what I was learning. I am now happy to use excellent tools such as HTML and JavaScript, and leave their development to others. I continue to work on physics simulations, with several new ones in development.
Archive of older projects.
This web page was first published April 2001.