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PJRC Store
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Teensy 3.1, $19.80
Teensy 2.0, $16.00
Teensy++ 2.0, $24.00
USB Cable, $4.00
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Teensy
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Main Page
Teensy 3.1
Getting Started
How-To Tips
Code Library
Projects
Teensyduino
Ntr Route |verified| Free Do Top - A Housewifes Healing Touch
A Housewife's Healing Touch by AliceSoft features a distinct NTR route where the main heroine,
This report covers the Netorare (NTR) version of the adult fantasy RPG A Housewife's Healing Touch , published by Kagura Games Product Overview A Housewife's Healing Touch - NTR Route Developer/Publisher: Kagura Games Adult RPG / Fantasy Availability: Primarily available through the Kagura Games Store and Steam (as an optional DLC or separate version). Core Premise & Characters The game centers on , a kind-hearted village healer and wife to
"It’s just a healing touch," she whispered weeks later, her hands moving over his forearm. Marcus was at the hospital, likely deep in a double shift. a housewifes healing touch ntr route free do top
While your request for an "essay" on this topic is a bit unique, I can definitely give you the rundown on A Housewife's Healing Touch
The Thrill of the Forbidden: The psychological tension of a character stepping outside their social role. A Housewife's Healing Touch by AliceSoft features a
The story tracks Rui's gradual descent as she is ensnared by Gou and other village men. Player Choice:
The "Housewife" archetype in these stories often represents a pillar of stability. The "Healing Touch" usually refers to her role as a caretaker. However, in these specific narrative routes, that "healing" becomes a double-edged sword. It might involve: While your request for an "essay" on this
When he came out, he looked at me. Not with anger. With pity.
If you find yourself uncomfortable with the dark themes of the NTR route, AliceSoft developed a completely mirrored standalone game called A Housewife's Healing Touch – Pure Love Route. In that version, you play as Shion, awakening your powers to protect Rui and romance her actively without the village men corrupting her.
Reference
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Ntr Route |verified| Free Do Top - A Housewifes Healing Touch
This library
supports the Small OLED displays sold by Adafruit Industries.
Download: Adafruit_SSD1306.zip
Hardware Requirements
Adafruit sells these OLED displays in I2C and SPI interface.

Adafruit 128x32 SPI OLED with Teensy 3.1
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Adafruit 128x32 I2C OLED with Teensy 3.0
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See below for the reverse-side wiring.
32 vs 64 Pixel Height
You may need to edit Adafruit_SSD1306.h to set the display height.
Look for this code and uncomment either 64 or 32 pixel height.
/*=========================================================================
SSD1306 Displays
-----------------------------------------------------------------------
The driver is used in multiple displays (128x64, 128x32, etc.).
Select the appropriate display below to create an appropriately
sized framebuffer, etc.
SSD1306_128_64 128x64 pixel display
SSD1306_128_32 128x32 pixel display
-----------------------------------------------------------------------*/
// #define SSD1306_128_64
#define SSD1306_128_32
/*=========================================================================*/
Example Program
This example program comes with the library. You can open it from the
File -> Examples -> Adafruit_SSD1306 -> ssd1306_128x32_spi menu.
/*********************************************************************
This is an example for our Monochrome OLEDs based on SSD1306 drivers
Pick one up today in the adafruit shop!
------> http://www.adafruit.com/category/63_98
This example is for a 128x32 size display using SPI to communicate
4 or 5 pins are required to interface
Adafruit invests time and resources providing this open source code,
please support Adafruit and open-source hardware by purchasing
products from Adafruit!
Written by Limor Fried/Ladyada for Adafruit Industries.
BSD license, check license.txt for more information
All text above, and the splash screen must be included in any redistribution
*********************************************************************/
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
// If using software SPI (the default case):
#define OLED_MOSI 9
#define OLED_CLK 10
#define OLED_DC 11
#define OLED_CS 12
#define OLED_RESET 13
Adafruit_SSD1306 display(OLED_MOSI, OLED_CLK, OLED_DC, OLED_RESET, OLED_CS);
/* Uncomment this block to use hardware SPI
#define OLED_DC 6
#define OLED_CS 7
#define OLED_RESET 8
Adafruit_SSD1306 display(OLED_DC, OLED_RESET, OLED_CS);
*/
#define NUMFLAKES 10
#define XPOS 0
#define YPOS 1
#define DELTAY 2
#define LOGO16_GLCD_HEIGHT 16
#define LOGO16_GLCD_WIDTH 16
static const unsigned char PROGMEM logo16_glcd_bmp[] =
{ B00000000, B11000000,
B00000001, B11000000,
B00000001, B11000000,
B00000011, B11100000,
B11110011, B11100000,
B11111110, B11111000,
B01111110, B11111111,
B00110011, B10011111,
B00011111, B11111100,
B00001101, B01110000,
B00011011, B10100000,
B00111111, B11100000,
B00111111, B11110000,
B01111100, B11110000,
B01110000, B01110000,
B00000000, B00110000 };
#if (SSD1306_LCDHEIGHT != 32)
#error("Height incorrect, please fix Adafruit_SSD1306.h!");
#endif
void setup() {
Serial.begin(9600);
// by default, we'll generate the high voltage from the 3.3v line internally! (neat!)
display.begin(SSD1306_SWITCHCAPVCC);
// init done
display.display(); // show splashscreen
delay(2000);
display.clearDisplay(); // clears the screen and buffer
// draw a single pixel
display.drawPixel(10, 10, WHITE);
display.display();
delay(2000);
display.clearDisplay();
// draw many lines
testdrawline();
display.display();
delay(2000);
display.clearDisplay();
// draw rectangles
testdrawrect();
display.display();
delay(2000);
display.clearDisplay();
// draw multiple rectangles
testfillrect();
display.display();
delay(2000);
display.clearDisplay();
// draw mulitple circles
testdrawcircle();
display.display();
delay(2000);
display.clearDisplay();
// draw a white circle, 10 pixel radius
display.fillCircle(display.width()/2, display.height()/2, 10, WHITE);
display.display();
delay(2000);
display.clearDisplay();
testdrawroundrect();
delay(2000);
display.clearDisplay();
testfillroundrect();
delay(2000);
display.clearDisplay();
testdrawtriangle();
delay(2000);
display.clearDisplay();
testfilltriangle();
delay(2000);
display.clearDisplay();
// draw the first ~12 characters in the font
testdrawchar();
display.display();
delay(2000);
display.clearDisplay();
// draw scrolling text
testscrolltext();
delay(2000);
display.clearDisplay();
// text display tests
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Hello, world!");
display.setTextColor(BLACK, WHITE); // 'inverted' text
display.println(3.141592);
display.setTextSize(2);
display.setTextColor(WHITE);
display.print("0x"); display.println(0xDEADBEEF, HEX);
display.display();
delay(2000);
// miniature bitmap display
display.clearDisplay();
display.drawBitmap(30, 16, logo16_glcd_bmp, 16, 16, 1);
display.display();
// invert the display
display.invertDisplay(true);
delay(1000);
display.invertDisplay(false);
delay(1000);
// draw a bitmap icon and 'animate' movement
testdrawbitmap(logo16_glcd_bmp, LOGO16_GLCD_HEIGHT, LOGO16_GLCD_WIDTH);
}
void loop() {
}
void testdrawbitmap(const uint8_t *bitmap, uint8_t w, uint8_t h) {
uint8_t icons[NUMFLAKES][3];
// initialize
for (uint8_t f=0; f< NUMFLAKES; f++) {
icons[f][XPOS] = random(display.width());
icons[f][YPOS] = 0;
icons[f][DELTAY] = random(5) + 1;
Serial.print("x: ");
Serial.print(icons[f][XPOS], DEC);
Serial.print(" y: ");
Serial.print(icons[f][YPOS], DEC);
Serial.print(" dy: ");
Serial.println(icons[f][DELTAY], DEC);
}
while (1) {
// draw each icon
for (uint8_t f=0; f< NUMFLAKES; f++) {
display.drawBitmap(icons[f][XPOS], icons[f][YPOS], logo16_glcd_bmp, w, h, WHITE);
}
display.display();
delay(200);
// then erase it + move it
for (uint8_t f=0; f< NUMFLAKES; f++) {
display.drawBitmap(icons[f][XPOS], icons[f][YPOS], logo16_glcd_bmp, w, h, BLACK);
// move it
icons[f][YPOS] += icons[f][DELTAY];
// if its gone, reinit
if (icons[f][YPOS] > display.height()) {
icons[f][XPOS] = random(display.width());
icons[f][YPOS] = 0;
icons[f][DELTAY] = random(5) + 1;
}
}
}
}
void testdrawchar(void) {
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
for (uint8_t i=0; i < 168; i++) {
if (i == '\n') continue;
display.write(i);
if ((i > 0) && (i % 21 == 0))
display.println();
}
display.display();
}
void testdrawcircle(void) {
for (int16_t i=0; i<display.height(); i+=2) {
display.drawCircle(display.width()/2, display.height()/2, i, WHITE);
display.display();
}
}
void testfillrect(void) {
uint8_t color = 1;
for (int16_t i=0; i<display.height()/2; i+=3) {
// alternate colors
display.fillRect(i, i, display.width()-i*2, display.height()-i*2, color%2);
display.display();
color++;
}
}
void testdrawtriangle(void) {
for (int16_t i=0; i<min(display.width(),display.height())/2; i+=5) {
display.drawTriangle(display.width()/2, display.height()/2-i,
display.width()/2-i, display.height()/2+i,
display.width()/2+i, display.height()/2+i, WHITE);
display.display();
}
}
void testfilltriangle(void) {
uint8_t color = WHITE;
for (int16_t i=min(display.width(),display.height())/2; i>0; i-=5) {
display.fillTriangle(display.width()/2, display.height()/2-i,
display.width()/2-i, display.height()/2+i,
display.width()/2+i, display.height()/2+i, WHITE);
if (color == WHITE) color = BLACK;
else color = WHITE;
display.display();
}
}
void testdrawroundrect(void) {
for (int16_t i=0; i<display.height()/2-2; i+=2) {
display.drawRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, WHITE);
display.display();
}
}
void testfillroundrect(void) {
uint8_t color = WHITE;
for (int16_t i=0; i<display.height()/2-2; i+=2) {
display.fillRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, color);
if (color == WHITE) color = BLACK;
else color = WHITE;
display.display();
}
}
void testdrawrect(void) {
for (int16_t i=0; i<display.height()/2; i+=2) {
display.drawRect(i, i, display.width()-2*i, display.height()-2*i, WHITE);
display.display();
}
}
void testdrawline() {
for (int16_t i=0; i<display.width(); i+=4) {
display.drawLine(0, 0, i, display.height()-1, WHITE);
display.display();
}
for (int16_t i=0; i<display.height(); i+=4) {
display.drawLine(0, 0, display.width()-1, i, WHITE);
display.display();
}
delay(250);
display.clearDisplay();
for (int16_t i=0; i<display.width(); i+=4) {
display.drawLine(0, display.height()-1, i, 0, WHITE);
display.display();
}
for (int16_t i=display.height()-1; i>=0; i-=4) {
display.drawLine(0, display.height()-1, display.width()-1, i, WHITE);
display.display();
}
delay(250);
display.clearDisplay();
for (int16_t i=display.width()-1; i>=0; i-=4) {
display.drawLine(display.width()-1, display.height()-1, i, 0, WHITE);
display.display();
}
for (int16_t i=display.height()-1; i>=0; i-=4) {
display.drawLine(display.width()-1, display.height()-1, 0, i, WHITE);
display.display();
}
delay(250);
display.clearDisplay();
for (int16_t i=0; i<display.height(); i+=4) {
display.drawLine(display.width()-1, 0, 0, i, WHITE);
display.display();
}
for (int16_t i=0; i<display.width(); i+=4) {
display.drawLine(display.width()-1, 0, i, display.height()-1, WHITE);
display.display();
}
delay(250);
}
void testscrolltext(void) {
display.setTextSize(2);
display.setTextColor(WHITE);
display.setCursor(10,0);
display.clearDisplay();
display.println("scroll");
display.display();
display.startscrollright(0x00, 0x0F);
delay(2000);
display.stopscroll();
delay(1000);
display.startscrollleft(0x00, 0x0F);
delay(2000);
display.stopscroll();
delay(1000);
display.startscrolldiagright(0x00, 0x07);
delay(2000);
display.startscrolldiagleft(0x00, 0x07);
delay(2000);
display.stopscroll();
}

Adafruit 128x32 I2C Wiring
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Adafruit 128x32 SPI Wiring
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