3DMigoto is primarily a DirectX 11 (DX11) frame analysis and modding tool, and it does not natively support DirectX 12 (DX12). While it is a powerhouse for modding titles like Genshin Impact or Dead or Alive 6, its tight coupling with the DX11 API makes it incompatible with games that run strictly on DX12, such as Cyberpunk 2077. The Current Status of DX12 Support
API Translation (VKD3D): Advanced users sometimes use tools to translate DX12 calls to Vulkan, though this is rarely compatible with 3DMigoto’s specific shader-interception methods. Summary of Differences 3DMigoto (Standard) Geo-12 (Fork) API Support DirectX 11 (and some DX9) DirectX 12 Status Mature, widely used Work-in-progress Primary Use Shader modding, texture injection 3D Stereo fixes, DX12 modding Compatibility DX11 games only Modern DX12 titles 3dmigoto dx12
Despite the technical hurdles of DX12, the "Migoto" workflow remains the standard for: d3d12 please · Issue #354 · bo3b/3Dmigoto - GitHub 3DMigoto is primarily a DirectX 11 (DX11) frame
Since many newer games default to DX12, modders often use workarounds to make them compatible with the existing DX11 version of 3DMigoto. Description Forcing DX11 Mode DX12 : A low-level, low-overhead graphics API developed
: Users can "cycle" through active shaders in-game to identify specific elements (like lighting, fog, or UI) for modification. Resource Dumping
Using the DX12 version is similar to the classic, but with new caveats. Here is a step-by-step guide for developers and advanced users.
A very specific and technical topic!